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I have just finished the "oil rig" level of Splinter Cell. I hate to say it but I am not impressed with SC at all. Sure, it has all the cool moves and such but in terms of gameplay, it wasn't as awesome as I hope it would be. I guess it lacks the sophistication of a PC game (it being designed for a console game). Enemy AI was script-based as compared to simulation based. I dislike the linear level design. I want more freedom to explore and execute my moves! Speaking of level designs, can anyone tell me why all areas are poorly lighted? Even the CIA HQ at Langley is shrouded in darkness. These places screamed "break in".

I think I'd rather spend more time playing Freelancer.

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One million daimoku

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The chart you see on the right of this post is a chart that we put beside our butsudan. It tracked our chanting progress. Every 20 minute, we coloured one box. Mine is the one on top, Anne's at the bottom - you can see that she made much better progress than me! Hmmm.. come to think of it, I am not even at one third!!

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Edit 22 March 2009: Thanks to Google, a couple of friends in faith found this post and they want to know how many hours of chanting is required to achieve one million diamoku. Here it is. Based on our publication in Malaysia, 20 minutes of chanting is equivalent to 1,000 daimoku. So, one hour is 3,000 daimoku. 1 million would take about 333 hours.

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